Rods are best thought of as the two-handed version of the Mace. ![]() In Zodiac Age, the Monk job has access to these unique and versatile weapons. This makes them a sneaky way to deal with heavily-armored foes without spending too much MP. ![]() The real benefit of Poles is that they deal damage based on the target's magic defense rather than physical defense. Like the Greatsword, they consider the square of the user's Strength for their damage formula but they have a better combo rate. Poles are a solid compromise between Greatswords and Katanas. Like the one-handed version, Ninja Swords are used by the Shikari job in Zodiac Age. Ninja Swords also have a decent combo rate, making them a strong alternative to the Katana if you need to save LP. Most of them inflict a debuff on their target, and they calculate damage using the Strength and Speed of the user. Ninja Swords are the two-handed equivalent of Daggers. In Zodiac Age, the Bushi is the only job that can equip Katanas. For the best DPS with Katanas, equip the user with Genji Gloves to further boost their combo rate. This means that each time they are used to attack there is a good chance that the user will strike multiple consecutive times.Ĭombined with the fact that they use both the user's Strength and Magic to calculate damage, this makes Katanas a fantastic all-around choice for a two-handed weapon. Katanas boast the highest combo rate of all weapon types in Final Fantasy 12. In Zodiac Age, Measures are equipped by the Machinist job. These can be an efficient way to exploit elemental weaknesses, again without having to spend MP. Later on, you'll begin to encounter Measures that cast offensive spells when they hit, up to and including Holy. The damage inflicted will be minimal, and it allows you to enhance teammates without having to spend MP. For these, set up a Gambit for the wielder instructing them to attack any ally that doesn't have the buff associated with their weapon. Most Measures encountered earlier in the game carry a beneficial effect. On each hit, they have a decent chance of casting a spell on their target - which spell exactly is based on the individual weapon being used. Possibly the strangest weapon type in Final Fantasy 12, Measures deal little damage despite ignoring the target's defense. In Zodiac Age, the Mace is the exclusive purview of the Red Battlemage. Despite this, they still check against the enemy's physical defense, allowing mages to mix it up in melee if the need arises. Unlike most melee weapons, Maces calculate damage based on the wielder's Magic rather than Strength. ![]() In Zodiac Age, the Shikari job can equip every Dagger in the game, and the White Mage has access to a handful of them via their License Board later on.Ī Mace and Shield is a great combination for any spellcaster. Their damage is calculated based on the user's Strength, Speed, and Level. Additionally, most Daggers inflict a negative status effect on their target.Ĭhoosing the right Dagger usually means finding the one that causes the affliction you're looking for. Daggersĭaggers don't hit as hard as most other weapons, but they boast a high attack speed and combo rate that gives them the potential to outshine their larger cousins in the DPS department. In Zodiac Age, only the Foebreaker job can equip these weapons. On the other hand, Hammers have a slightly higher chance of scoring multiple hits with a single attack. While Axes and Hammers both use the same damage formula, Axes have a slightly faster attack speed overall. This means that while they are capable of hitting extremely hard, they are just as capable of doing very little damage - even zero! They calculate damage based on the user's Strength, Vitality, and Level, making them ideal for tank builds. Axes and Hammers have a high damage variance.
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